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May. 21st, 2004 @ 02:28 pm

Just a quick update on Credits V.03:
Multiple fonts in on line of text is in. But it is slooooow because I have to render the string char by char. Maybe I can improve this when I don't render the string to the screen but to a small image and blit that afterwards to the screen.

Credits V.03 May. 10th, 2004 @ 03:47 pm

Credits V.03 is shaping up nicely. Should be released in 2 or 3 days.
I still need to implement "align text right" and "align text left" proberly. I guess I just take the widthest line of text and use it to calculate the left and right borders.

Here are the preliminary changes from V.02 to V.03:


Filenames for background images, fonts and music files are now stored in the Credits text.
Increased the number for background images, fonts and music files to 99.
Background change during play (/bX)
Background change with fade (/iX). Very slow! Dont use it too often!
Lucent values for text (/lx).
Six new special effects for text:
Jittery text (/x1)
Text with "shadow" (/x2)
Jittery text with schadow (/x3).
Slow pulsating text (/x4).
Medium pulsating text (/x5).
Fast pulsating text (/x6).
Minor speed improvement (actually this is more a bug fix. Changed a few X to a few Y).
One or two bugfixes (One or two? More like one or two dozen).
Current Mood: busy

Day 2: Semagic, Styles and Credits v.02 May. 4th, 2004 @ 04:32 pm

Just found Semagic from [info]ljwin32_sema. Looks very nice, I guess it will be very usefully for me.



Credits V.02 released

Credits V.02 is just a scrolling function for V3 (a nice RPG engine, and more!). This function can scroll up to 500 lines of text/images from the button to the top. All information is stored in a simple text file.
Need to work more on speed optimisation. It's rather slow in resolutions > 800x600.
You will find the download here. Size is around 1 MB.

Screenshot 1

Screenshot 2
Current Mood: working

Hello World! May. 4th, 2004 @ 03:39 am
Just started this journal.
Let's see what I can do with it :)

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